Commit 8e8354d4 authored by Evan Zelkowitz's avatar Evan Zelkowitz Committed by Peter Korsgaard
Browse files

Add SDL_sound package



Closes #477

Peter: minor tweaks:
 - sdl_snd -> sdl_sound
 - cleaned up help text
 - don't transform binary name
 - add option to keep playsound/playsound_simple - Off by default
 - fix uninstall when BR2_HAVE_DEVFILES isn't enabled

Signed-off-by: default avatarEvan Zelkowitz <evan.zelkowitz@gmail.com>
Signed-off-by: default avatarPeter Korsgaard <jacmet@sunsite.dk>
parent 0c050a7f
Loading
Loading
Loading
Loading
+2 −1
Original line number Diff line number Diff line
2009.11, Not yet released:

	New packages: divine, libarchive
	New packages: divine, libarchive, sdl_sound

	Updated/fixed packages: squashfs

	Issues resolved (http://bugs.uclibc.org):

	#477: Add sdl_sound package
	#487: Make kismet package sexier
	#527: misc fixes for dnsmasq package
	#565: libevent: Bump version and clean up makefile
+1 −0
Original line number Diff line number Diff line
@@ -309,6 +309,7 @@ source "package/sawman/Config.in"
source "package/sdl/Config.in"
source "package/sdl_image/Config.in"
source "package/sdl_mixer/Config.in"
source "package/sdl_sound/Config.in"
source "package/sdl_net/Config.in"
source "package/sdl_ttf/Config.in"
source "package/sdl_gfx/Config.in"
+19 −0
Original line number Diff line number Diff line
config BR2_PACKAGE_SDL_SOUND
	bool "SDL_sound"
	depends on BR2_PACKAGE_SDL
	help
	  SDL_sound is a library that handles the decoding of several
	  popular sound file formats, such as .WAV and .MP3.
	  It is meant to make the programmer's sound playback tasks
	  simpler. The programmer gives SDL_sound a filename, or feeds
	  it data directly from one of many sources, and then reads the
	  decoded waveform data back at her leisure.

	  http://icculus.org/SDL_sound/

config BR2_PACKAGE_SDL_SOUND_PLAYSOUND
	bool "install playsound tool"
	depends on BR2_PACKAGE_SDL_SOUND
	help
	  Enable this option to install the playsound/playsound_simple
	  tools to target.
+42 −0
Original line number Diff line number Diff line
#############################################################
#
# sdl_sound addon for SDL
#
#############################################################
SDL_SOUND_VERSION:=1.0.3
SDL_SOUND_SOURCE:=SDL_sound-$(SDL_SOUND_VERSION).tar.gz
SDL_SOUND_SITE:=http://icculus.org/SDL_sound/downloads/
SDL_SOUND_LIBTOOL_PATCH:=NO
SDL_SOUND_INSTALL_STAGING:=YES
SDL_SOUND_INSTALL_TARGET:=YES

SDL_SOUND_CONF_OPT:=--with-sdl-prefix=$(STAGING_DIR)/usr \
		--with-sdl-exec-prefix=$(STAGING_DIR)/usr \
		--disable-sdltest \
		--enable-static \
		--program-prefix=''

# enable mmx for newer x86's
ifeq ($(BR2_i386)$(BR2_x86_i386)$(BR2_x86_i486)$(BR2_x86_i586)$(BR2_x86_pentiumpro)$(BR2_x86_geode),y)
SDL_SOUND_CONF_OPT += --enable-mmx
else
SDL_SOUND_CONF_OPT += --disable-mmx
endif

$(eval $(call AUTOTARGETS,package,sdl_sound))

ifneq ($(BR2_PACKAGE_SDL_SOUND_PLAYSOUND),y)
$(SDL_SOUND_HOOK_POST_INSTALL):
	rm $(addprefix $(TARGET_DIR)/usr/bin/,playsound playsound_simple)
	touch $@
endif

# target shared libs doesn't get removed by make uninstall if the .la files
# are removed (E.G. if BR2_HAVE_DEVFILES isn't set)
$(SDL_SOUND_TARGET_UNINSTALL):
	$(call MESSAGE,"Uninstalling")
	$(MAKE) DESTDIR=$(STAGING_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR)
	rm -f $(@D)/.stamp_staging_installed
	$(MAKE) DESTDIR=$(TARGET_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR)
	rm -f $(TARGET_DIR)/usr/lib/libSDL_sound*so*
	rm -f $(SDL_SOUND_TARGET_INSTALL_TARGET) $(SDL_SOUND_HOOK_POST_INSTALL)