Loading docs/buildroot.html +8 −13 Original line number Diff line number Diff line Loading @@ -335,19 +335,14 @@ completely rebuild your toolchain and tools, these changes will be lost.</li> <li>Customize the target filesystem skeleton available under <code> fs/skeleton/</code>. You can customize configuration files or other stuff here. However, the full file hierarchy is not yet present because it's created during the compilation process. Therefore, you can't do everything on this target filesystem skeleton, but changes to it do remain even if you completely rebuild the cross-compilation toolchain and the tools. <br /> You can also customize the <code> target/generic/device_table.txt</code> file, which is used by the tools that generate the target filesystem image to properly set permissions and create device nodes.<br /> These customizations are deployed into <code>output/target/</code> just before the actual image is made. Simply rebuilding the image by running make should propagate any new changes to the image.</li> <li>Create your own <i>target skeleton</i>. You can start with the default skeleton available under <code>fs/skeleton</code> and then customize it to suit your needs. The <code>BR2_ROOTFS_SKELETON_CUSTOM</code> and <code>BR2_ROOTFS_SKELETON_CUSTOM_PATH</code> will allow you to specify the location of your custom skeleton. At build time, the contents of the skeleton are copied to output/target before any package installation.</li> <li>Add support for your own target in Buildroot, so that you have your own target skeleton (see <a href="#board_support">this Loading Loading
docs/buildroot.html +8 −13 Original line number Diff line number Diff line Loading @@ -335,19 +335,14 @@ completely rebuild your toolchain and tools, these changes will be lost.</li> <li>Customize the target filesystem skeleton available under <code> fs/skeleton/</code>. You can customize configuration files or other stuff here. However, the full file hierarchy is not yet present because it's created during the compilation process. Therefore, you can't do everything on this target filesystem skeleton, but changes to it do remain even if you completely rebuild the cross-compilation toolchain and the tools. <br /> You can also customize the <code> target/generic/device_table.txt</code> file, which is used by the tools that generate the target filesystem image to properly set permissions and create device nodes.<br /> These customizations are deployed into <code>output/target/</code> just before the actual image is made. Simply rebuilding the image by running make should propagate any new changes to the image.</li> <li>Create your own <i>target skeleton</i>. You can start with the default skeleton available under <code>fs/skeleton</code> and then customize it to suit your needs. The <code>BR2_ROOTFS_SKELETON_CUSTOM</code> and <code>BR2_ROOTFS_SKELETON_CUSTOM_PATH</code> will allow you to specify the location of your custom skeleton. At build time, the contents of the skeleton are copied to output/target before any package installation.</li> <li>Add support for your own target in Buildroot, so that you have your own target skeleton (see <a href="#board_support">this Loading